Schedule

May 21–22, 2026
Topgolf Las Vegas
Day 01 · Thursday, May 21
10:00 AM
Doors Open · Breakfast
Breakfast taco bar · coffee, tea, aguas frescas
11:00 AM
11:05 AM
5 min
Opening

Opening Words

Ben Sarraille headshot
Ben Sarraille
Makeshift
11:05 AM
11:35 AM
30 min
Panel + Audience Q&A

Music & Content

2024 saw two break out hits: Charli XCX's Brat, and the rise of Dress to Impress. Their collab in August of that year was a watershed moment for the platform, to the tune of 350M+ visits in just 14 days, and a wave of viral engagement which has paved the way for many collabs to come. So, what went into bringing Brat summer to life on Roblox?

Willie Breslau headshot
Willie Breslau
VP of Digital Innovation
Atlantic Records
Umoyae FreeSpirit headshot
Umoyae FreeSpirit
Former Brand Partnerships Manager & Lore-writer
Dress to Impress
11:35 AM
12:20 PM
45 min
Panel + Audience Q&A

Building a Valuable Roblox Studio

At RDC in 2023, CEO Dave Baszucki shared 10 predictions for the next 5 years, one of which felt impossible at the time: A highly exceptional Roblox developer will be valued at $1B. In the 2.5 years since, trailing 12-month payouts have doubled for devs, from $740M to over $1.5B. So it is now inevitable.

Alex Singer headshot
Alex Singer
Founder & CEO
Voldex
Dara Willoughby headshot
Dara Willoughby
Managing Director
The Raine Group
Moderated by
Lia Zhang headshot
Lia Zhang
VP, Growth
Medal
12:20 PM
Break
12:25 PM
1:00 PM
35 min
Panel + Audience Q&A

Who Owns Brainrot?

2025 was the year of "Brainrot." From TikTok, to Roblox, to Fortnite, the trend was inescapable, and with some of the highest earning games in UGC being based on them, the hypothetical question of ownership started having serious practical implications. So, who owns the trend? Who can profit from it? And how, on a platform defined by passing memes, can you build something defensible and enduring?

Adam Gertz headshot
Adam Gertz
Partner
MGL LLP
Harris Peskin headshot
Harris Peskin
Partner
ESG Law
Moderated by
Alexander Lee headshot
Alexander Lee
Lead News Writer
GamesBeat
1:00 PM
Lunch & Networking
2:00 PM
2:45 PM
45 min
Panel + Audience Q&A

Play by Play: Building a Franchise

From McDonald's Happy meals to TV & movie deals, top Roblox games are building franchises which extend and grow off platform. The heads of franchise for three of the largest games (Brookhaven, Adopt Me!, Dandy's World) discuss their approach to making not just a top game, but an IP, which can last for decades to come.

Katelynn Duffel Heil headshot
Katelynn Duffel Heil
Head of Franchise
Voldex
Richard Haines headshot
Richard Haines
Head of Consumer Products
Adopt Me
Aaron Margolin headshot
Aaron Margolin
Director of Consumer Goods
BlushCrunch Studio
Moderated by
Simon Pulman headshot
Simon Pulman
Partner, Media+Entertainment Co-Chair
Pryor Cashman
2:45 PM
3:15 PM
30 min
Panel + Audience Q&A

Anime on Roblox

Jofu headshot
Jofu
Game Director
Current
Shon Vivier headshot
Shon Vivier
Founder
Novaly Studios
Max Vivier headshot
Max Vivier
Founder
Novaly Studios
Moderated by
Ben Sarraille headshot
Ben Sarraille
Makeshift
3:15 PM
Break
3:20 PM
3:50 PM
30 min
Panel + Audience Q&A

Games & Sports

Sports are a lifelong fandom — and gaming is increasingly the gateway to it. Since 2024, Voldex & NASCAR have been teaming up to bring racing to life for the millions of players on Roblox. Hear from them how they approach this new audience as a source of fandom.

Mitch Rasmussen headshot
Mitch Rasmussen
Sr. Director, Interactive
NASCAR
Harry Bienenstock headshot
Harry Bienenstock
VP Growth
Voldex
3:50 PM
4:20 PM
30 min
Panel + Audience Q&A

M&A

M&A continues to heat up in the UGC space. Hear from 2 experts at the top end of the market on how they expect the scene to evolve.

Ed Barton headshot
Ed Barton
VP, Games & Interactive
Moonbug
Daniel Ottenwalder headshot
Daniel Ottenwalder
Business Development
Tencent
Moderated by
Trent Hensler headshot
Trent Hensler
Makeshift
4:20 PM
Golf Briefing
4:30 PM
6:30 PM
2 hr
Featured

UGCon Golf Tournament

Prizes: 100k Robux, 100k V-Bucks, and 100k Minecoins for each of the top three finishers, awarded in the form of silly giant checks.

Day 02 · Friday, May 22
10:00 AM
Doors Open · Breakfast
Breakfast taco bar · coffee, tea, aguas frescas
11:00 AM
11:45 AM
45 min
Panel + Audience Q&A

Creative 3.0

In 2018, Epic Games launched Creative Mode, first letting developers make their own games. Then at GDC in 2023, they announced Creative 2.0, unveiling Unreal Engine for Fortnite (UEFN), and kicking off a new payout system that has led to over $900M in developer earnings. So then: what will Creative 3.0 look like? When will it happen? And should we expect it from a shift in the platform, creators, or something in-between?

Tom Jank headshot
Tom Jank
Creator
Jank
Kevin Marciano headshot
Kevin Marciano
Co-Founder
Future Trash
Michael Ha headshot
Michael Ha
Founder
Minigame Maps
Moderated by
Matthew Zanazzo headshot
Matthew Zanazzo
11:45 AM
12:10 PM
25 min
Panel + Audience Q&A

Novel Games

Alex Hicks headshot
Alex Hicks
Chief Design Officer
Twin Atlas
Moderated by
Ben Sarraille headshot
Ben Sarraille
Makeshift
12:10 PM
Break
12:15 PM
1:00 PM
45 min
Panel + Audience Q&A

Minecraft's Creator(s)

Before Roblox took off (and Fortnite even existed) creators in Minecraft gave our first view of what "UGC" could mean during the early 2010s. Today, the game is not only the most watched on YouTube with over 2 trillion total views, but also the bestselling game in history, at 300M copies. Hear from the devs who have helped make that possible, not only by building games within the ecosystem, but the ecosystem itself.

Rafael Fritsche headshot
Rafael Fritsche
CEO
Spark Universe
Mohamed Weheba headshot
Mohamed Weheba
CEO
InPvP
Matt Fonseca headshot
Matt Fonseca
CEO
Lunar Client
Moderated by
Trent Hensler headshot
Trent Hensler
Makeshift
1:00 PM
Lunch & Networking
2:00 PM
2:30 PM
30 min
Panel + Audience Q&A

The Rise of Mascot Horror

Joe Jurbala headshot
Joe Jurbala
President
BlushCrunch Studio
Nathan Sellyn headshot
Nathan Sellyn
Deputy CEO
Behaviour Interactive
2:30 PM
3:15 PM
45 min
Panel + Audience Q&A

Going In-House

As Lee reported in 2025, "sometimes be as large as 80 or 90 percent of brands' overall campaign spend" on Roblox, Fortnite, and Minecraft can go to middlemen agencies, rather than the developers doing a deal. Either, agencies must provide around 80 to 90% of a deal's value, or, brands could be getting 10x the value simply by working direct with creators. The Partnership Leads of 3 of the largest developers discuss.

Matt Curtis headshot
Matt Curtis
Partnerships Lead
Voldex
Zack Billingham headshot
Zack Billingham
Partnerships Lead
Good Gamers
Ben Grindrod headshot
Ben Grindrod
Head of Marketplace
Spark Universe
Moderated by
Alexander Lee headshot
Alexander Lee
Lead News Writer
GamesBeat
3:15 PM
Break
3:20 PM
3:55 PM
35 min
Panel + Audience Q&A

UGC as Talent

Talent agencies have defined marketing since the 1920s — but is working with celebrities the same as music artists? What about content creators, or game devs? The founders of Evolved Talent (XQc, Botez Sisters, Amouranth) and Blox MGMT (KreekCraft, Sketch, IBella) discuss what taking care of new age talent takes.

Ryan Morrison headshot
Ryan Morrison
Founder
Evolved
Brandon Lewis headshot
Brandon Lewis
Founder
Blox MGMT
3:55 PM
4:00 PM
5 min
Closing

Closing Words · Event Ends

Trent Hensler headshot
Trent Hensler
Makeshift

May 21–22, 2026 · Topgolf Las Vegas

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